Feedback on Path to First Casino
James
Jan 17, 2014
We've noticed that a very small percentage of new players end up getting a casino, much less buying a plot of land or even getting their building permit. Since this a central component of the game, we are currently working on ways to smooth out the early gameplay, while still keeping it so that you have to earn it.
From a developers perspective it is sometimes difficult to see the areas of gameplay that are confusing, too difficult, etc since we built them and know exactly how they work. So, we'd love to get feedback from those of you that have been through the process or are in the middle of it on what you believe the paint points are.
963
From a developers perspective it is sometimes difficult to see the areas of gameplay that are confusing, too difficult, etc since we built them and know exactly how they work. So, we'd love to get feedback from those of you that have been through the process or are in the middle of it on what you believe the paint points are.
nicolasb
Jan 17, 2014
I didn't find anything confusing or difficult getting going on my first casino. I just started my third . Follow what james in the game says and there ya go. My casino was already built when the new permit thing came out . But did run through the steps . No problem!
Its not a easy game to grow but if it was it wouldn't be as fun trying to gain on things . Played a app on my phone last night , took me 1.5 hours to finish the game and now im done with it , No fun to stay playing anymore way to easy.That is why I enjoy this game so much ,You have to work at it and keep going to grow you empire.
Griffin
Jan 18, 2014
in my mind some of the players are just in for the gambling games not so much for the overall game it's self. like the poker rpg that's paired with this, you can do all sorts of different things in that but i just like to play poker with the others in there way back when that was the really good online poker rpg.
my feelings on the difficulty of gaining the land wasn't so much the challenges as it was the price it took me for ever to get both the funds and the cp for it. i leveled twice before i had enough cp and by the time i had enough cp i had gambled so much that i no longer had the coin to by and gained another level to level 9 before i had the cash to buy the land then getting the casino was more work.
i think you got a good thing but the prices might be a smig to high that and how you have to have both cp and coin. but then that's about every complaint in every rpg that ive ever run across so it might just be me. and for what it's worth this is the only rpg that i have worked with where you could earn the secondary gold/coin/(cp) rather than having to buy it, so a big plus in your corner.
as for game play the only thing right now that i wold suggest is, one the bonus game in the slots could use a little more imagination. maybe more verity. say like a wheel of fortion type or "cattle rustler" type.
well thats my peace said, TTFN.
my feelings on the difficulty of gaining the land wasn't so much the challenges as it was the price it took me for ever to get both the funds and the cp for it. i leveled twice before i had enough cp and by the time i had enough cp i had gambled so much that i no longer had the coin to by and gained another level to level 9 before i had the cash to buy the land then getting the casino was more work.
i think you got a good thing but the prices might be a smig to high that and how you have to have both cp and coin. but then that's about every complaint in every rpg that ive ever run across so it might just be me. and for what it's worth this is the only rpg that i have worked with where you could earn the secondary gold/coin/(cp) rather than having to buy it, so a big plus in your corner.
as for game play the only thing right now that i wold suggest is, one the bonus game in the slots could use a little more imagination. maybe more verity. say like a wheel of fortion type or "cattle rustler" type.
well thats my peace said, TTFN.
petrovitch
Jan 18, 2014
One thing I didn't realize until many days after I started was that hovering over the level tab revealed how much xp you had until the next level. I think this gave me a little more extra motivation to carry on the game. So my suggestion would be to make the xp until the next level more visible(a simple solution would be for the tab to flicker back and forth between your level and the xp remaining). For a new player who doesn't know about the tab it can be discouraging to gain 9 xp on a blackjack and not know how much xp is left until the next level (let alone, see that the progress bar has barely moved).
It could be people are looking for a variety of things the game just doesn't have yet. By the time you hit level 10 and are ready to buy, you've done the same missions multiple times. Granted since the game is in beta, I came in expecting little.The variety will come with time.
It could be people are looking for a variety of things the game just doesn't have yet. By the time you hit level 10 and are ready to buy, you've done the same missions multiple times. Granted since the game is in beta, I came in expecting little.The variety will come with time.
Athena_Starfire
Jan 20, 2014
Well, it took me until level 7 to get my Building permit, but then had to grind till level 10 to get my casino, which was rather difficult solo with a so limited choice of 'quests'. and told after a few to wait 3 hrs for another quest. Solo would be nearly impossible in less than a month (and most won't stick around), I only got the experience for level 10 by begging a friend of mine to play poker hours per day for almost a week
She left after that because she felt it was almost impossible within a decent amount of time to get enough CP to allow casino operations as everything cost CP (she can't afford to buy CP)
Cheers
She left after that because she felt it was almost impossible within a decent amount of time to get enough CP to allow casino operations as everything cost CP (she can't afford to buy CP)
Cheers
Soos
Jan 21, 2014
I didn't have an issue with getting to Level 10, I found it an incentive to keep going once I realised I needed to get there to buy land. I do agree with petrovich though about the amount of xp needed to reach the next level. I didn't realise I had to hover over it to see how much there was to go and just kept watching the circle (bar now). Maybe a notification in the condo at log in "get busy, you need **** xp to level up" at least until level 10 would be helpful to new players.
ChelseaDTOld
Jan 21, 2014
Soosan said:
I like that idea , "You need 1,000 exp to get to level 10" and so on , may just work
I didn't have an issue with getting to Level 10, I found it an incentive to keep going once I realised I needed to get there to buy land. I do agree with petrovich though about the amount of xp needed to reach the next level. I didn't realise I had to hover over it to see how much there was to go and just kept watching the circle (bar now). Maybe a notification in the condo at log in "get busy, you need **** xp to level up" at least until level 10 would be helpful to new players.
I like that idea , "You need 1,000 exp to get to level 10" and so on , may just work
twobob
Feb 18, 2014
Perhaps just give them an early taste of what they will get...
STORYLINE: "Your uncle has offered you some time running his casino while he is on holiday for the weekend"
Give them 25% of the profits. make the item locations immutable, and all players can check out say... a level 3 casino in action.
Job done. 2 days preview of what they will be doing later on.
And you can even reuse the "Uncle" to give tips, ("Keep going nephew/neice only 8k to the next level!") which is far more realistic than some weirdo in a suit (Sorry James) accosting you at the bus station and offering to change your life.
Think "Leisure Suit Larry Magna Cum Laude" .
EDIT:
So I thought more about this.
The steep "start-up" costs "per casino" surely are to stop one player buying up all the land.
What about having this mythical relative offering to go in "for 50% of the share on your 1st casino.
And then offering you to "but them out" after a week or so... or once the advice runs out.
Might be enough of an incentive to get people going and people do like to feel like they are following storyline.
Hope it helps.
STORYLINE: "Your uncle has offered you some time running his casino while he is on holiday for the weekend"
Give them 25% of the profits. make the item locations immutable, and all players can check out say... a level 3 casino in action.
Job done. 2 days preview of what they will be doing later on.
And you can even reuse the "Uncle" to give tips, ("Keep going nephew/neice only 8k to the next level!") which is far more realistic than some weirdo in a suit (Sorry James) accosting you at the bus station and offering to change your life.
Think "Leisure Suit Larry Magna Cum Laude" .
EDIT:
So I thought more about this.
The steep "start-up" costs "per casino" surely are to stop one player buying up all the land.
What about having this mythical relative offering to go in "for 50% of the share on your 1st casino.
And then offering you to "but them out" after a week or so... or once the advice runs out.
Might be enough of an incentive to get people going and people do like to feel like they are following storyline.
Hope it helps.
twobob
Feb 25, 2014
In a nutshell: More storyline.
I've played another popular on line game for almost a year now and I still haven't completed all the storyline quests.... the dev team are constantly bolting one or two on the end. It's a very effective spur.
I've played another popular on line game for almost a year now and I still haven't completed all the storyline quests.... the dev team are constantly bolting one or two on the end. It's a very effective spur.
James
Feb 25, 2014
twobob said:
This is actually something we have in active development. Watch for more on this in the coming weeks.
In a nutshell: More storyline.
I've played another popular on line game for almost a year now and I still haven't completed all the storyline quests.... the dev team are constantly bolting one or two on the end. It's a very effective spur.
This is actually something we have in active development. Watch for more on this in the coming weeks.